Autodesk has partnered with Lightstorm Entertainment and Weta Digital
to develop the next generation of virtual production technology.The three companies have been working to further expand the virtual
production workflows and technologies that were first developed for
“Avatar.” Some of the tools and enhancements resulting from the
collaboration have been incorporated into certain products in the latest
Autodesk Entertainment Creation Suites.“Creating the virtual production pipeline on ‘Avatar’ was a
groundbreaking process that only enabled us to scratch the surface of
what is possible. Together with Autodesk and Weta Digital, we have used
the knowledge gained from this first experience to clearly define the
ideal process and then develop the technology needed to streamline our
workflow. With the resulting pipeline, on the ‘Avatar’ sequels, I will
be able to devote more of my energy to the creative side of the
moviemaking process, and dig deeper into all that is possible with
virtual production,” said James Cameron.
To develop the next generation of virtual production technology, Weta
Digital forged a particularly close relationship with Autodesk and its
development team. As the visual effects studio on “Avatar,” and “The
Adventures of Tintin,” as well as the upcoming “The Hobbit: An
Unexpected Journey,” Weta Digital has established expertise in the
virtual production process.“After completing ‘Avatar,’ we had a clear understanding of the
developments needed to make the process more creative and efficient. We
knew that by bringing the whole digital pipeline more in line with the
traditional onset style of shooting we could open up brand new ways for
directors like Jim to make their films. When we’re charting new
territory like this, it’s invaluable to have a partner like Autodesk
whose tools are the platform and the standard in the industry,” said Joe
Letteri, senior digital effects supervisor at Weta Digital.As part of the Entertainment Creation Suites 2013, the new virtual
production enhancements will help studios of all sizes adopt this
revolutionary moviemaking process. The tools, found in Autodesk
MotionBuilder and Autodesk Maya software, will help improve performance,
workflow and image fidelity.MotionBuilder now loads, saves and merges files together much faster
than before, and is more closely integrated to the Editorial workflow.
Motion capture and live input data can be recorded to disk in the
software’s non-linear editor so directors can record multiple takes in
rapid sequence; actors can act out their scenes un-interrupted; and
stage crew can work instantly with Editorial to build and refine shots.
Furthermore, the software now includes HD SDI video output support,
which allows MotionBuilder to be integrated into studio video broadcast
systems, designed to introduce zero frames of lag. This gives creative
visionaries and camera operators more accurate real time feedback on
their virtual camera work.
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