Showing posts with label Teknologi. Show all posts
Showing posts with label Teknologi. Show all posts

2013-02-05

Lightwave 11.5


About LightWave 11.5

NewTek LightWave 11 made its debut in early 2012, bringing new functionality to an already robust 3D modeling, animation and rendering program. Many new features in LightWave 11 that are widely used by artists include built-in instancing, Bullet hard body dynamics, and Flocking along with new workflow options such as GoZ support for Pixologic’s ZBrush software and the Unity game engine development platform.

LightWave 11.5 Overview

Dongle-Free Licensing
    Dongles are no longer required to access the many features of LightWave

Bullet Soft Body Dynamics
    Soft body effects are now possible with Bullet, including cloth

Bullet Forces
    Several force types are now available within Bullet

Genoma
    Fast, modular instant rigging system for Modeler that includes presets for rapid-rigging

VPR Update
    Depth-of-Field, Motion Blur and Anaglyph Stereo now visible in the renderer

Rolling Shutter
    Rolling Shutter camera effects are now possible to aid matching footage that has this effect present

Edge Rendering Node Control
    Control edge opacity, taper and color using nodes

Flocking Update
    Predator / Prey behavior, new Director types and Node control

FiberFX Update
    Multiple styles per object - stored with the object, new styling controls, updated UI

GoZ™ Fiber Mesh™ Support
    Building on the robust GoZ support in LightWave 11. LightWave 11.5 now supports ZBrush Fiber Meshes

Adobe™ After Effects™ Support
    'GoZ style' After Effects interchange for Cameras, Lights, NULLs and animation

Instancing Update
    Per Object control, speed and memory improvements

Modeler Tools Update
    ABF UV Unwrap, Edit Edges, Place Mesh, Slice, Thicken, Heat Shrink, Tweak, Transform, Axis and alignment tools and more

Workflow Enhancements
    Many enhancements to streamline and improve workflow

Newtek website :  https://www.lightwave3d.com/new_features/

2012-12-04

Pixar’s Lamp Recreated Using Arduino Technology


The Lamp named Pinokio has been developed by students at Victoria University of Wellington, and has been built using six servos, an Arduino processor, a web camera and OpenCV. Check the results out in the video after the jump.It’s not the first time that developers have tried to recreate the famous Pixar Lamp which can be seen at the beginning of Pixar’s movies, in real life using Arduino technology,As you can see in the video below Pinokio just doesn’t like being turned off. The student development team behind recreating the iconic Pixar Lamp explain:“Pinokio is an exploration into the expressive and behavioral potentials of robotic computing. Customized computer code and electronic circuit design imbues Lamp with the ability to be aware of its environment, especially people, and to expresses a dynamic range of behavior,” its creators explain. “As it negotiates its world, we the human audience can see that Lamp shares many traits possessed by animals, generating a range of emotional sympathies. In the end we may ask: Is Pinokio only a lamp? – a useful machine? Perhaps we should put the book aside and meet a new friend.”


Pinokio from Pinokio on Vimeo.